Golmud is coming to BF6

Played a few rounds tonight, some improvements in vehicle dynamics(particularly handling), still needs more depth, but it's a step in the right direction.

As for golmud, the didn't understand it. They're trying to make a vehicle map play like an infantry map, their entire focus was on creating cover/filling empty space but they overdid it with the walls and spammed trees all over and in doing so the map plays very claustrophobic.

They cut the lines of sight, which heavily reduces longer range engagements. Theres almost no penalty for bad movement now as there's unlimited cover. The train moving to the opposite side completely negates the inital D clash/urgency. They fucked the flag lettering for no reason. The cap areas are really small. It plays like giant mirak valley, and tbh it's easily the best map in the(bad) game despite its shortcomings.

That said, fast vehicle 24/7 golmud is already up on portal, which does play much better than regular conquest version. The one I played was also the only full portal server that I saw, which I found rather funny- there's obviously a demand for it.
 
Played a few rounds tonight, some improvements in vehicle dynamics(particularly handling), still needs more depth, but it's a step in the right direction.

As for golmud, the didn't understand it. They're trying to make a vehicle map play like an infantry map, their entire focus was on creating cover/filling empty space but they overdid it with the walls and spammed trees all over and in doing so the map plays very claustrophobic.

They cut the lines of sight, which heavily reduces longer range engagements. Theres almost no penalty for bad movement now as there's unlimited cover. The train moving to the opposite side completely negates the inital D clash/urgency. They fucked the flag lettering for no reason. The cap areas are really small. It plays like giant mirak valley, and tbh it's easily the best map in the(bad) game despite its shortcomings.

That said, fast vehicle 24/7 golmud is already up on portal, which does play much better than regular conquest version. The one I played was also the only full portal server that I saw, which I found rather funny- there's obviously a demand for it.
EA said Golmud wouldn't come to portal until later in the season. I read it would drop when Cairo Bazaar drops.

I searched the Portal builder and the map was not there as an option.

Where did you find a fast vehicle respawn Golmud?

The AA absolutely sucks, even with unlocking the advanced movement setting. I am glad it is not as important for game play as it was in BF4. The map design and adding stationary AAs was a needed balance.

I am enjoying the game play especially south of the tracks. North things get a little crowded but I think its just something that needs getting used to. I don't feel crowded in Cairo and that map is very crowded.

BF4's game play at the southern flags was always barren and therefore neglected. With BF6 it plays really well. I spent a whole game fighting over A and it was engaging the whole time. The A flag was not the closest to my spawn so we were taking it after capturing the train.

I played a few games with Gunney and DrDeathCuba and had a great time.

Then I had a full squad with Bebop, UniMemphis and RayNet11 and also had a great time.

I think if we have a server, that had some game play tweaks, we would have a blast with the old crew. I have already envisioned how this map would play with our clan members and regulars, knowing their play style. I only see positives.

Its not BF4's version but we also have complaints about BF4 and it bugs etc. We eventually just either laughed at it, AKA the TV missile bug, or we learned to play around it.

I also think that once the map is in portal and fully customizable, including building and terrain, we can remake it to play much closer to how BF4 plays.
 
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Mine is worse, but still playable as well. The more I play with others I know, the more I love the implementation. Can see the game play change every day.
Great time playing with you Uni and Ray.

Also for you guys looking for optimizations settings and how different settings effect FPS, this guide is really good. I've used his previous guides to tweak my settings when I was more CPU/GPU bound.

 
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Update for @762sledge: You are right I was able to get into portal and create a golmud rotation.

I decided to set everything up for lowest number of players to start and fast vehicle respawn.

Everything else is normal and its considered a validated experience for the purpose of leveling up.

Maybe we can start playing and decide what we would like and then publish that version with the AARP name so we can start building a base of players.

Edit: We need 4 players for it to start like how Bf3 was. Its set with bot backfill but I can turn that off.

One negative that I see is that when it becomes a hosted experience anyone can host it. If a bunch of people decide to do that it will obviously dilute the player base. I already see a fuck ton of players hosting various Golmud servers with only a few full.
 
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The AA absolutely sucks, even with unlocking the advanced movement setting. I am glad it is not as important for game play as it was in BF4. The map design and adding stationary AAs was a needed balance.

I am enjoying the game play especially south of the tracks. North things get a little crowded but I think its just something that needs getting used to. I don't feel crowded in Cairo and that map is very crowded.

BF4's game play at the southern flags was always barren and therefore neglected. With BF6 it plays really well. I spent a whole game fighting over A and it was engaging the whole time. The A flag was not the closest to my spawn so we were taking it after capturing the train.

The AA isnt fixed yet, they mostly adjusted the tanks/ifv and they play much better now. I would imagine they'll do the AA eventually, it needs to be buffed vs air and is too weak. Right now the interplay between the vehicles is still very meh but trending in the right direction.

I agree (and was going to mention) the south of the tracks area. Its the strongest part of the map and plays great. Finally the noobs going to F are vindicated. Actually if you play the map like a noob and not an RC1 veteran you'd likely have a better time.

North of the tracks, in the previously open fields is my main complaint. The old ABC flags are fine, but all the surrounding area has closed in. It seems like bf6 devs are just mortally afraid of open space, which considering was a staple of previous battlefields is kind of amusing.

As for portal the key thing is having the name, and fast vehicle. All the other servers are very generically named, nothing stuck out to me as a "clan/community server" like I see in bf4 or Arma. Having a named server is critical for building community. Even something as simple as having RC1 or like in Arma's WCS mod I play the WCS Na3/Na7 servers, just something as simple as a identifier goes super far to making a community.
 
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... Finally the noobs going to F are vindicated. ...

Breonna Taylor GIF by GIPHY News
 
The AA isnt fixed yet, they mostly adjusted the tanks/ifv and they play much better now. I would imagine they'll do the AA eventually, it needs to be buffed vs air and is too weak. Right now the interplay between the vehicles is still very meh but trending in the right direction.

I agree (and was going to mention) the south of the tracks area. Its the strongest part of the map and plays great. Finally the noobs going to F are vindicated. Actually if you play the map like a noob and not an RC1 veteran you'd likely have a better time.

North of the tracks, in the previously open fields is my main complaint. The old ABC flags are fine, but all the surrounding area has closed in. It seems like bf6 devs are just mortally afraid of open space, which considering was a staple of previous battlefields is kind of amusing.

As for portal the key thing is having the name, and fast vehicle. All the other servers are very generically named, nothing stuck out to me as a "clan/community server" like I see in bf4 or Arma. Having a named server is critical for building community. Even something as simple as having RC1 or like in Arma's WCS mod I play the WCS Na3/Na7 servers, just something as simple as a identifier goes super far to making a community.
I agree with this.

I have the Portal server up and was able to get it to start with me, Uni, Bebop and MountainLionJim. About 4 additional players joined as the match went on.

We left after the round but the additional players stayed.

Right now I think the title I set up is AARP Golmud 24/7 Fast Vehicle Spawn

I think once we have clans and clan pages back it will help out a lot.

This was really just a test to get something going.

I am waiting for the real customizable portal map to hit in the next month. The one where we can adjust the terrain etc. Id like to change the old ABC area to be closer to how BF4 is but mainly leave the train and south the same.

I think this will be trial and error and then see what players want from customization. I know we have to be cognizant regarding XP. I think having limited XP could hurt but who knows.
 
Golmud is a very, very different experience in BF6. Infantry are very powerful due to all the cover available pretty much everywhere. There is still open space for vehicles to go head to head at distance, but you can largely avoid it and still control most flags for the win. Having the train be more than just a locomotive was a nice move. There is a lot more you can do as infantry killing each other on, in, under, around, and through the train. While more fun now, I find the train to be much less tactically important for winning so it's not the battle royale magnet it used to be.
 
I played about 10 rounds yesterday. Some thoughts:

It's not as much of a vehicle sandbox anymore, it plays similar to mirak but bigger. Partly due to the limitations on the vehicles and partly due to cover being so prevalent/ no sightlines. Multi vehicle combat is less prevalent, except at old F.

The combat to the north of the tracks is much more diffuse vs old golmud. Capping north flags is often non/lightly contested.

Old C flag feels like the most important control point, probably followed by old F, as the train moving back and forth continuously changes the hot zones. Old A/B flags are mostly forgotten.

The cap zones are tiny. Not sure why they did this, other than to dissuade vehicles.

In general:

The server browser is terrible.

The AA and helis are hot garbage, infantry is extremely strong by default, vehicles still handle poorly vs bf4, vehicle skill ceiling is low. The latest improvements to the tanks/ifvs allow more carryover from bf4 skills to bf6 (was able to MVP in a tank several times) but as a whole it's still WIP.

I say give it another 6-12 months and see what shakes out. The game is slowly trending in the right direction but not enough to replace bf4 yet, for me anyways.
 
They overdid with all the buildings north of the rail. It would help if you can have thermal vision so you can spot the enemy and mines easier. It looks like they gathered lots of players who never played bf before and implemented their opinions to create Golmud map.

I think if you played mostly infantry in bf that you going to like bf6. If you re vehicle player like me, it still needs lots of work. The old A/B is just too much, and it is paradise for the players like BLASTASTRON who like to crawl in and wait for someone to come in and shoot them lol.

I don`t like the train going bacward to be honest, I think it lost the importance that it was in bf4.

I am still going to play when I have spare time so I am not a total noob in case the game gets better and i will definitely play on AARP server of course. I think it will be more fan and more interesting.
 
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They overdid with all the buildings north of the rail. It would help if you can have thermal vision so you can spot the enemy and mines easier. It looks like they gathered lots of players who never played bf before and implemented their opinions to create Golmud map.

I think if you played mostly infantry in bf that you going to like bf6. If you re vehicle player like me, it still needs lots of work. The old A/B is just too much, and it is paradise for the players like BLASTASTRON who like to crawl in and wait for someone to come in and shoot them lol.

I don`t like the train going bacward to be honest, I think it lost the importance that it was in bf4.
Concur with this. I also dislike the train going opposite way- I would have made it move in the same direction as before just not as far. I do like the longer train though.

For me, old golmud vs new golmud is like when you give the kids a toy, but they play with the cardboard box it came in instead. Old golmud is more of a blank slate, allowed for more emergent sandbox gameplay. You either liked it or hated it. New golmud is what a committee of people think fixes what was wrong with old golmud. Does it look prettier? Sure. Will it have a continuous playerbase in 10 years? Dunno.
 
I agree with this.

I have the Portal server up and was able to get it to start with me, Uni, Bebop and MountainLionJim. About 4 additional players joined as the match went on.

We left after the round but the additional players stayed.

Right now I think the title I set up is AARP Golmud 24/7 Fast Vehicle Spawn

I think once we have clans and clan pages back it will help out a lot.

This was really just a test to get something going.

I am waiting for the real customizable portal map to hit in the next month. The one where we can adjust the terrain etc. Id like to change the old ABC area to be closer to how BF4 is but mainly leave the train and south the same.

I think this will be trial and error and then see what players want from customization. I know we have to be cognizant regarding XP. I think having limited XP could hurt but who knows.
Hey Whitefish, Can you lower the requirements from 4 to 1? So anyone can get it started and others can join in if they are around. Would be a good practice server when others arent around.