Played a few rounds tonight, some improvements in vehicle dynamics(particularly handling), still needs more depth, but it's a step in the right direction.
As for golmud, the didn't understand it. They're trying to make a vehicle map play like an infantry map, their entire focus was on creating cover/filling empty space but they overdid it with the walls and spammed trees all over and in doing so the map plays very claustrophobic.
They cut the lines of sight, which heavily reduces longer range engagements. Theres almost no penalty for bad movement now as there's unlimited cover. The train moving to the opposite side completely negates the inital D clash/urgency. They fucked the flag lettering for no reason. The cap areas are really small. It plays like giant mirak valley, and tbh it's easily the best map in the(bad) game despite its shortcomings.
That said, fast vehicle 24/7 golmud is already up on portal, which does play much better than regular conquest version. The one I played was also the only full portal server that I saw, which I found rather funny- there's obviously a demand for it.
EA said Golmud wouldn't come to portal until later in the season. I read it would drop when Cairo Bazaar drops.
I searched the Portal builder and the map was not there as an option.
Where did you find a fast vehicle respawn Golmud?
The AA absolutely sucks, even with unlocking the advanced movement setting. I am glad it is not as important for game play as it was in BF4. The map design and adding stationary AAs was a needed balance.
I am enjoying the game play especially south of the tracks. North things get a little crowded but I think its just something that needs getting used to. I don't feel crowded in Cairo and that map is very crowded.
BF4's game play at the southern flags was always barren and therefore neglected. With BF6 it plays really well. I spent a whole game fighting over A and it was engaging the whole time. The A flag was not the closest to my spawn so we were taking it after capturing the train.
I played a few games with Gunney and DrDeathCuba and had a great time.
Then I had a full squad with Bebop, UniMemphis and RayNet11 and also had a great time.
I think if we have a server, that had some game play tweaks, we would have a blast with the old crew. I have already envisioned how this map would play with our clan members and regulars, knowing their play style. I only see positives.
Its not BF4's version but we also have complaints about BF4 and it bugs etc. We eventually just either laughed at it, AKA the TV missile bug, or we learned to play around it.
I also think that once the map is in portal and fully customizable, including building and terrain, we can remake it to play much closer to how BF4 plays.