Golmud is coming to BF6

Played a few rounds tonight, some improvements in vehicle dynamics(particularly handling), still needs more depth, but it's a step in the right direction.

As for golmud, the didn't understand it. They're trying to make a vehicle map play like an infantry map, their entire focus was on creating cover/filling empty space but they overdid it with the walls and spammed trees all over and in doing so the map plays very claustrophobic.

They cut the lines of sight, which heavily reduces longer range engagements. Theres almost no penalty for bad movement now as there's unlimited cover. The train moving to the opposite side completely negates the inital D clash/urgency. They fucked the flag lettering for no reason. The cap areas are really small. It plays like giant mirak valley, and tbh it's easily the best map in the(bad) game despite its shortcomings.

That said, fast vehicle 24/7 golmud is already up on portal, which does play much better than regular conquest version. The one I played was also the only full portal server that I saw, which I found rather funny- there's obviously a demand for it.
 
Played a few rounds tonight, some improvements in vehicle dynamics(particularly handling), still needs more depth, but it's a step in the right direction.

As for golmud, the didn't understand it. They're trying to make a vehicle map play like an infantry map, their entire focus was on creating cover/filling empty space but they overdid it with the walls and spammed trees all over and in doing so the map plays very claustrophobic.

They cut the lines of sight, which heavily reduces longer range engagements. Theres almost no penalty for bad movement now as there's unlimited cover. The train moving to the opposite side completely negates the inital D clash/urgency. They fucked the flag lettering for no reason. The cap areas are really small. It plays like giant mirak valley, and tbh it's easily the best map in the(bad) game despite its shortcomings.

That said, fast vehicle 24/7 golmud is already up on portal, which does play much better than regular conquest version. The one I played was also the only full portal server that I saw, which I found rather funny- there's obviously a demand for it.
EA said Golmud wouldn't come to portal until later in the season. I read it would drop when Cairo Bazaar drops.

I searched the Portal builder and the map was not there as an option.

Where did you find a fast vehicle respawn Golmud?

The AA absolutely sucks, even with unlocking the advanced movement setting. I am glad it is not as important for game play as it was in BF4. The map design and adding stationary AAs was a needed balance.

I am enjoying the game play especially south of the tracks. North things get a little crowded but I think its just something that needs getting used to. I don't feel crowded in Cairo and that map is very crowded.

BF4's game play at the southern flags was always barren and therefore neglected. With BF6 it plays really well. I spent a whole game fighting over A and it was engaging the whole time. The A flag was not the closest to my spawn so we were taking it after capturing the train.

I played a few games with Gunney and DrDeathCuba and had a great time.

Then I had a full squad with Bebop, UniMemphis and RayNet11 and also had a great time.

I think if we have a server, that had some game play tweaks, we would have a blast with the old crew. I have already envisioned how this map would play with our clan members and regulars, knowing their play style. I only see positives.

Its not BF4's version but we also have complaints about BF4 and it bugs etc. We eventually just either laughed at it, AKA the TV missile bug, or we learned to play around it.

I also think that once the map is in portal and fully customizable, including building and terrain, we can remake it to play much closer to how BF4 plays.
 
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Mine is worse, but still playable as well. The more I play with others I know, the more I love the implementation. Can see the game play change every day.
Great time playing with you Uni and Ray.

Also for you guys looking for optimizations settings and how different settings effect FPS, this guide is really good. I've used his previous guides to tweak my settings when I was more CPU/GPU bound.

 
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Update for @762sledge: You are right I was able to get into portal and create a golmud rotation.

I decided to set everything up for lowest number of players to start and fast vehicle respawn.

Everything else is normal and its considered a validated experience for the purpose of leveling up.

Maybe we can start playing and decide what we would like and then publish that version with the AARP name so we can start building a base of players.

Edit: We need 4 players for it to start like how Bf3 was. Its set with bot backfill but I can turn that off.

One negative that I see is that when it becomes a hosted experience anyone can host it. If a bunch of people decide to do that it will obviously dilute the player base. I already see a fuck ton of players hosting various Golmud servers with only a few full.
 
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The AA absolutely sucks, even with unlocking the advanced movement setting. I am glad it is not as important for game play as it was in BF4. The map design and adding stationary AAs was a needed balance.

I am enjoying the game play especially south of the tracks. North things get a little crowded but I think its just something that needs getting used to. I don't feel crowded in Cairo and that map is very crowded.

BF4's game play at the southern flags was always barren and therefore neglected. With BF6 it plays really well. I spent a whole game fighting over A and it was engaging the whole time. The A flag was not the closest to my spawn so we were taking it after capturing the train.

The AA isnt fixed yet, they mostly adjusted the tanks/ifv and they play much better now. I would imagine they'll do the AA eventually, it needs to be buffed vs air and is too weak. Right now the interplay between the vehicles is still very meh but trending in the right direction.

I agree (and was going to mention) the south of the tracks area. Its the strongest part of the map and plays great. Finally the noobs going to F are vindicated. Actually if you play the map like a noob and not an RC1 veteran you'd likely have a better time.

North of the tracks, in the previously open fields is my main complaint. The old ABC flags are fine, but all the surrounding area has closed in. It seems like bf6 devs are just mortally afraid of open space, which considering was a staple of previous battlefields is kind of amusing.

As for portal the key thing is having the name, and fast vehicle. All the other servers are very generically named, nothing stuck out to me as a "clan/community server" like I see in bf4 or Arma. Having a named server is critical for building community. Even something as simple as having RC1 or like in Arma's WCS mod I play the WCS Na3/Na7 servers, just something as simple as a identifier goes super far to making a community.
 
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... Finally the noobs going to F are vindicated. ...

Breonna Taylor GIF by GIPHY News
 
The AA isnt fixed yet, they mostly adjusted the tanks/ifv and they play much better now. I would imagine they'll do the AA eventually, it needs to be buffed vs air and is too weak. Right now the interplay between the vehicles is still very meh but trending in the right direction.

I agree (and was going to mention) the south of the tracks area. Its the strongest part of the map and plays great. Finally the noobs going to F are vindicated. Actually if you play the map like a noob and not an RC1 veteran you'd likely have a better time.

North of the tracks, in the previously open fields is my main complaint. The old ABC flags are fine, but all the surrounding area has closed in. It seems like bf6 devs are just mortally afraid of open space, which considering was a staple of previous battlefields is kind of amusing.

As for portal the key thing is having the name, and fast vehicle. All the other servers are very generically named, nothing stuck out to me as a "clan/community server" like I see in bf4 or Arma. Having a named server is critical for building community. Even something as simple as having RC1 or like in Arma's WCS mod I play the WCS Na3/Na7 servers, just something as simple as a identifier goes super far to making a community.
I agree with this.

I have the Portal server up and was able to get it to start with me, Uni, Bebop and MountainLionJim. About 4 additional players joined as the match went on.

We left after the round but the additional players stayed.

Right now I think the title I set up is AARP Golmud 24/7 Fast Vehicle Spawn

I think once we have clans and clan pages back it will help out a lot.

This was really just a test to get something going.

I am waiting for the real customizable portal map to hit in the next month. The one where we can adjust the terrain etc. Id like to change the old ABC area to be closer to how BF4 is but mainly leave the train and south the same.

I think this will be trial and error and then see what players want from customization. I know we have to be cognizant regarding XP. I think having limited XP could hurt but who knows.