Perhaps 40hz is the sweet spot?
Our servers are all on the same machine. So if there is a connection or machine issue it will be shared equally. The machine is in Chicago. I’m sure Bz is somewhere else.
There is Very little I can see to change on the server side. Again nothing for me to change or adjust in current running state.
All I can suggest is changing all servers to 45hz. I’m guessing your Client connections can’t handle 60hz or even 45hz.
Or back all down to 30hz. You guys goto realize it’s never going to be perfect unless we are all on a private network with the provider server.
@echo off
ipconfig /release
ipconfig /flushdns
nbtstat -R
nbtstat -RR
netsh int ipv4 reset
netsh int ipv6 reset
netsh int ip reset
netsh winsock reset
ipconfig /renew
pause
Through my own, personal observations the lag is caused by routing issues. As to WHY there are routing issues, is beyond me. It's sometimes even 4-7 steps removed from the server.
Have you tried resetting the entire network stack?
You can put this in a new .bat file and it'll do it for you.
Code:@echo off ipconfig /release ipconfig /flushdns nbtstat -R nbtstat -RR netsh int ipv4 reset netsh int ipv6 reset netsh int ip reset netsh winsock reset ipconfig /renew pause
I, personally, call my batch file "fuckshitup.bat"
Would running this batch file help players too?
I’ll manually reboot today so 45hz is running
It was reduced to 45hz yesterday afternoon. In 2010 this was considered a high tick server but by today's standards it is not. If you are still experiencing beyond yesterday afternoon then its not server side.
I would say that moving to a new city and having a new cable modem and new pathways would be the first culprit I would blame.