RC2 - Gulf of Oman

the issue is that not all the players vote, and with 5 ppl in the same squad vote for a single map all the time, can ruin the fun for the rest of the 58 players, i dont live vote maps, for that reasson
What you say is true, but the 58 people literally have to just type a single number to cast their vote, so annoying.
I don't think that's a problem with the system, I think it's a problem with the players that don't vote.
And it couldn't be any easier to vote. Press number, cast vote
 
Half of the time, snipers just perch over on the tall buildings and don't contribute... but that's the same as any map
 
What about a nuke function for attempting a rebalance? that way if one team has all flags, the other team can start !nuke to push them back in an attempt to regain a flag or two
this is not an insane idea. this map have always had this problem but if you could set a different timer for the team on land to start latter it could work, idunno if thats possible 2 different timers to start so the water team can reach land before the land team start. the nuke idea is like a comic book story tho lol
 
this is not an insane idea. this map have always had this problem but if you could set a different timer for the team on land to start latter it could work, idunno if thats possible 2 different timers to start so the water team can reach land before the land team start. the nuke idea is like a comic book story tho lol

I am pretty sure if US (water side) actually rushes towards flags, they'll get there just before any russian players rushing. IMO the map isn't unbalanced, and if it is, towards US, IMO. It's just that people aren't playing conquest on that map, they're playing sniper clown fiesta, especially on US.

Edit: Fuck any type of nuke function, lmao
 

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