In part, as an observer, I've seen the way people play Golmund (RC1 in particular) change over the last four years. It's been an interesting development, but not necessarily for the better. With that said, 'changing back' won't happen. Changes were made because of the people who play, and how they played. It's self-feeding
For example, and since we're on the topic, the Attack Chopper. When I started playing on RC1, pilots were slow, lazy, and none-too-bright. Now? Everyone does ridiculous flips and spins. Back in the day, there was only one player who could (reliably) evade Hydro_Smoka and I. Now most pilots are overly-aware of TOW missiles. The number of capable pilots is also increasing.
In turn, that demands new solutions for those skilled pilots. Parashitting was a huge problem for a while, especially with laser pointers. Like them or not, when it comes to choppers, laser-guided is the 'great equalizer'. Such a brute-force solution has, unfortunately, lead to more hugely lop-sided rounds. There are a lot more 1000-0 games than there used to be. The 'better' solution would be to have more skilled AA/Jet pilots (and better teamwork), but those require a great deal of skill to master.
I suppose that was a bit of a tangent to bitch about lasers... The real truth here is that the Skilled players have gotten better, and there are more of them than before. The overall ability of the community has grown and leaves a much wider gap between them, and new/average players.
For example, and since we're on the topic, the Attack Chopper. When I started playing on RC1, pilots were slow, lazy, and none-too-bright. Now? Everyone does ridiculous flips and spins. Back in the day, there was only one player who could (reliably) evade Hydro_Smoka and I. Now most pilots are overly-aware of TOW missiles. The number of capable pilots is also increasing.
In turn, that demands new solutions for those skilled pilots. Parashitting was a huge problem for a while, especially with laser pointers. Like them or not, when it comes to choppers, laser-guided is the 'great equalizer'. Such a brute-force solution has, unfortunately, lead to more hugely lop-sided rounds. There are a lot more 1000-0 games than there used to be. The 'better' solution would be to have more skilled AA/Jet pilots (and better teamwork), but those require a great deal of skill to master.
I suppose that was a bit of a tangent to bitch about lasers... The real truth here is that the Skilled players have gotten better, and there are more of them than before. The overall ability of the community has grown and leaves a much wider gap between them, and new/average players.
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