Helis on Golmud.

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In part, as an observer, I've seen the way people play Golmund (RC1 in particular) change over the last four years. It's been an interesting development, but not necessarily for the better. With that said, 'changing back' won't happen. Changes were made because of the people who play, and how they played. It's self-feeding

For example, and since we're on the topic, the Attack Chopper. When I started playing on RC1, pilots were slow, lazy, and none-too-bright. Now? Everyone does ridiculous flips and spins. Back in the day, there was only one player who could (reliably) evade Hydro_Smoka and I. Now most pilots are overly-aware of TOW missiles. The number of capable pilots is also increasing.

In turn, that demands new solutions for those skilled pilots. Parashitting was a huge problem for a while, especially with laser pointers. Like them or not, when it comes to choppers, laser-guided is the 'great equalizer'. Such a brute-force solution has, unfortunately, lead to more hugely lop-sided rounds. There are a lot more 1000-0 games than there used to be. The 'better' solution would be to have more skilled AA/Jet pilots (and better teamwork), but those require a great deal of skill to master.

I suppose that was a bit of a tangent to bitch about lasers... The real truth here is that the Skilled players have gotten better, and there are more of them than before. The overall ability of the community has grown and leaves a much wider gap between them, and new/average players.
 
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This is just like the stimulus checks. I introduce a bill and everyone adds so much pork no one even knows what the original topic was. Back to the original topic: can anything be done to offer some relief from the attack heli hiding behind the hills? I have flown with DodgeViper and thought he was a pretty strait up guy when it came to the attack heli. I kept an eye on him today and he was hill camping like hell. I have been killed by such helis when all you can see is bullets coming your direction out of the sky with no heli to be seen. You can't tell me a heli can kill a tank half it's size with out being seen . It is definitely a glitch that EA has ignored like many others. I only suggested that a kill cap be put on or the spawn time delayed so people get a break from them.......................STRYKER.
 
In part, as an observer, I've seen the way people play Golmund (RC1 in particular) change over the last four years. It's been an interesting development, but not necessarily for the better. With that said, 'changing back' won't happen. Changes were made because of the people who play, and how they played. It's self-feeding

For example, and since we're on the topic, the Attack Chopper. When I started playing on RC1, pilots were slow, lazy, and none-too-bright. Now? Everyone does ridiculous flips and spins. Back in the day, there was only one player who could (reliably) evade Hydro_Smoka and I. Now most pilots are overly-aware of TOW missiles. The number of capable pilots is also increasing.

In turn, that demands new solutions for those skilled pilots. Parashitting was a huge problem for a while, especially with laser pointers. Like them or not, when it comes to choppers, laser-guided is the 'great equalizer'. Such a brute-force solution has, unfortunately, lead to more hugely lop-sided rounds. There are a lot more 1000-0 games than there used to be. The 'better' solution would be to have more skilled AA/Jet pilots (and better teamwork), but those require a great deal of skill to master.

I suppose that was a bit of a tangent to bitch about lasers... The real truth here is that the Skilled players have gotten better, and there are more of them than before. The overall ability of the community has grown and leaves a much wider gap between them, and new/average players.

That last paragraph is spot on. There are counters to all vehicles, but not always the right players to exploit them. Some people say BF4 doesn't have strategy, but that's not true. The biggest exploit for the AH is a good little bird pilot. Ask LittleGirl about how to use the LB to majorly harass the AH. I am pretty decent too. Much better than parashitting -- parashitting is like a mosquito that bothers you sometimes and only bites you now and again.
 
In part, as an observer, I've seen the way people play Golmund (RC1 in particular) change over the last four years. It's been an interesting development, but not necessarily for the better. With that said, 'changing back' won't happen. Changes were made because of the people who play, and how they played. It's self-feeding

For example, and since we're on the topic, the Attack Chopper. When I started playing on RC1, pilots were slow, lazy, and none-too-bright. Now? Everyone does ridiculous flips and spins. Back in the day, there was only one player who could (reliably) evade Hydro_Smoka and I. Now most pilots are overly-aware of TOW missiles. The number of capable pilots is also increasing.

In turn, that demands new solutions for those skilled pilots. Parashitting was a huge problem for a while, especially with laser pointers. Like them or not, when it comes to choppers, laser-guided is the 'great equalizer'. Such a brute-force solution has, unfortunately, lead to more hugely lop-sided rounds. There are a lot more 1000-0 games than there used to be. The 'better' solution would be to have more skilled AA/Jet pilots (and better teamwork), but those require a great deal of skill to master.

I suppose that was a bit of a tangent to bitch about lasers... The real truth here is that the Skilled players have gotten better, and there are more of them than before. The overall ability of the community has grown and leaves a much wider gap between them, and new/average players.

That last paragraph is spot on. There are counters to all vehicles, but not always the right players to exploit them. Some people say BF4 doesn't have strategy, but that's not true. The biggest exploit for the AH is a good little bird pilot. Ask LittleGirl about how to use the LB to majorly harass the AH. I am pretty decent too. Much better than parashitting -- parashitting is like a mosquito that bothers you sometimes and only bites you now and again.

Well said guys!
 
Very well put Karak, and I agree with most of it. The server has made some drastic changes since I have been playing it. You never seen even a little bird go under a bridge a few years ago. Now you have guys in the jets doing it upside down. I really don't think the talent has improved because AARP Golmud has always had a very talented group of players. It is just some one discovered some thing new to try and it has a domino effect and brings out hidden talent we didn't know was there.

I also remember the lines of tank campers that we experienced. Now that has pretty much dried up because people voice their opinion or go ram them off the hills. So there isn't that much of it going on any longer. Same thing with the problem we had with the parashitters. It was brought up, discussed and the word was put out that it was not very popular on our server. That and the fact that Wiz_of_Was got banned for an offense not related to that pretty much handled the problem.

Now we have the problem with the attack heli hiding behind the hills. Like I said before it is hard to combat some thing that you can't see, and some pilots are exploiting that and it is going to get worse if not addressed. Even if they are just hiding behind a hill they pop up use their pay load and drop back down. If they are locked they just deploy their counter measures drop down reload and come up again. Then you have some go to the end of the map pop up deploy their pay load and drop back down. And I can tell you from a lot of experience lately you can not even see them from a tank ( just a hail of bullets coming at you ). When I first posted this I thought I would get more support on the subject than I did. So maybe I am more criticle of a glitch than most people. Well I have been pretty long winded here so I will stop now. Best regards................STRYKER.
 
It's not the lack of support, but that's the map settings, it's annoying as beckler or shotgun Joe spamming the chat about something they want but they can't have.... It's a new challenge, and defy the rules of the map, cuz to shot down an AH u need to go to the hill and that will bring another question to the equation, and so on and on and it will get into a loop.... Besides u cannot start killing ppl with admins privilege cuz it will blown away the players

It's a tender issue, and it's all about the noobs at the AA, and beckler (bad lucky charm)
 
Helis hiding is really the only advantage however using laser locks with tanks and javelins quickly take that advantage away. The chopper is built like paper mache. A good heli crew/ team work a server just like a good tank crew or a good jet pilot
 
Hey guys, someone told me abt this thread so I made an account to be able to reply.

I used to play always close and low altitude on Golmud (for years), but have had to adapt my strat mainly against seat switcher helis who seat switch outta view and just Tv enemy attack heli all game (think for some its a 'my cock is much bigger than yours' thing lol). So I changed my strategy against these types of helis and go long range instead. The attack heli is most usful for team play against enemy armour so that is always my main focus, I focus on any armour near or on abc caps and never bother with f flag, I play for the team not myself and a lot of games I end up giving up cause Im clearing abc of tanks and team just camps and doesn't claim ground... I know styr it can be tedious when me or similar style players are always slamming against the incoming tanks. But a lot of games it can be near impossible to kill anything in attack heli because of jets, lav towers, seat switchers, ucavs, para with igla/laser and lots lock ons. Obv attack heli attracts a lot of heat.

If I play a game and I'm not against obsessive attack helis and lav tow'ers I will get a lot closer to mid map. But what do people expect when you have a really imba game solid red abc with aa parked in mid with a lot of infan with laser and your whole team on fox? It gives heli little option but to use hills to block lasers.

Even against a good AA I can ignore them and still have time to take out a piece of armor if I have enough range from them and ammo. People who play with me know I ignore enemy attack a lot and aa a lot and focus on tank busting. (you fire a few zunnis at AA and he rolls back behind rock where it is very hard to get hits, this why I ignore aa often and will go for a tank or something more exposed instead. Unless I see aa is exposed or maybe a friendly jet is attacking. Mortar truck is always a top priority.

Also a lot of tanks don't do themselves any favors by taking pot shots or the gunner using the soflam or machine gun as I will see them when I probably didn't b4. Then I focus on them especially if they have soflam gunner.

Best bet for you to withstand an attack is to use buildings/rocks to hug and block the rounds, there are a few places around map which provide good shielding from west/east attacks. Or hope your team start laying some heat on heli and force a break off.

Like every vehicle in bf4 there is 2 things u need - to be a good shot/driver and to know what targets to attack. I've seen many players that are amazingly good shots but end up wasting the AH cause they attack random targets (no stratergy) or just wanna air bash all game. Stry You always trying to cap ABC in tank (which you should do) but those tanks on the cap areas I give the most grief. If I see a hill camping tank far from flag and I see another near or on abc cap I will always go for the capper.

And I know what u mean with the long range attacks, most tanks don't even see attack heli so far away and all of a sudden you can take massive damage fast and lose tank very quick. If I am long ranging like this its probably cause there is an air obsessed seat switcher on ure team who I wanna stay out of range from (so i can focus on u tanks instead =) ). Otherwise I would be in closer just pendulum swinging in front of u with attack (also very effective close range strat).

Also Dan I never ever seat switch cause i think it's lame so not me...
 
Karek makes a good point. One of the newer things about AH is how much they're focused on taking out the enemy AH. And since the AH respawns so fast, it is a constant threat.

I think that rules that go too far try to account for team play, or lack thereof. I don't think it's a good thing. Try to compensate too much for it and it will remove the incentive to play as a team. But there is the disadvantage that you only have 5 people in a squad so really only they are your team mates.
 
Definitely need a jet to help take care of those hiding helis. Whenever I start gunning the only thing that kills us are enemy TVs (and sometimes my own), TOWs, or the AA. The jets fire off a few shots maybe and you never see them again.
 
Hey guys, someone told me abt this thread so I made an account to be able to reply.

I used to play always close and low altitude on Golmud (for years), but have had to adapt my strat mainly against seat switcher helis who seat switch outta view and just Tv enemy attack heli all game (think for some its a 'my cock is much bigger than yours' thing lol). So I changed my strategy against these types of helis and go long range instead. The attack heli is most usful for team play against enemy armour so that is always my main focus, I focus on any armour near or on abc caps and never bother with f flag, I play for the team not myself and a lot of games I end up giving up cause Im clearing abc of tanks and team just camps and doesn't claim ground... I know styr it can be tedious when me or similar style players are always slamming against the incoming tanks. But a lot of games it can be near impossible to kill anything in attack heli because of jets, lav towers, seat switchers, ucavs, para with igla/laser and lots lock ons. Obv attack heli attracts a lot of heat.

If I play a game and I'm not against obsessive attack helis and lav tow'ers I will get a lot closer to mid map. But what do people expect when you have a really imba game solid red abc with aa parked in mid with a lot of infan with laser and your whole team on fox? It gives heli little option but to use hills to block lasers.

Even against a good AA I can ignore them and still have time to take out a piece of armor if I have enough range from them and ammo. People who play with me know I ignore enemy attack a lot and aa a lot and focus on tank busting. (you fire a few zunnis at AA and he rolls back behind rock where it is very hard to get hits, this why I ignore aa often and will go for a tank or something more exposed instead. Unless I see aa is exposed or maybe a friendly jet is attacking. Mortar truck is always a top priority.

Also a lot of tanks don't do themselves any favors by taking pot shots or the gunner using the soflam or machine gun as I will see them when I probably didn't b4. Then I focus on them especially if they have soflam gunner.

Best bet for you to withstand an attack is to use buildings/rocks to hug and block the rounds, there are a few places around map which provide good shielding from west/east attacks. Or hope your team start laying some heat on heli and force a break off.

Like every vehicle in bf4 there is 2 things u need - to be a good shot/driver and to know what targets to attack. I've seen many players that are amazingly good shots but end up wasting the AH cause they attack random targets (no stratergy) or just wanna air bash all game. Stry You always trying to cap ABC in tank (which you should do) but those tanks on the cap areas I give the most grief. If I see a hill camping tank far from flag and I see another near or on abc cap I will always go for the capper.

And I know what u mean with the long range attacks, most tanks don't even see attack heli so far away and all of a sudden you can take massive damage fast and lose tank very quick. If I am long ranging like this its probably cause there is an air obsessed seat switcher on ure team who I wanna stay out of range from (so i can focus on u tanks instead =) ). Otherwise I would be in closer just pendulum swinging in front of u with attack (also very effective close range strat).

Also Dan I never ever seat switch cause i think it's lame so not me...

The AH has so many foes it cant come stay over the flags for too long. It cant maneuver like the LB. It is easily locked on to by a multitude of handheld rockets. A decent AA will take it out quickly bc its so big. Stryker is always shooting it down from his tank. The LB can chew it up with its heat seekers and guns. The other AH can TV it without sound. The jets coming from altitude without warning. The LAVs can tow it without warning. The AH is the most tricky and nuanced vehicle on the map. It takes courage, awareness, and the ability to quickly assess the field to engage the best target at the right time. Just watch some noob or mid level player jump in and last 20 seconds. The better AH players dont have to wait long to get it back. It seems to me the AH is the victim here and has a gripe, not tanks who now and again get popped by a TV or tow from seemingly no where. Maybe I will start a separate thread.
 
I find it interesting that two of the biggest AH abusers (who I believe are hacks) come in here to defend their use of the helicopter. STRYKER is right.... I think if we can enforce a rule of camping AA’s we should do the same about camping Attack helicopters. At least the little bird pilots advance and get into the fight. Some of the AH crews are point farmers who aren’t helping the teams.
 
Interesting posts from all of you. My own reflection is that the development has progressed enormously, as Stryker said, the Jets are flying up and down, maybe soon inside F, and even lands in any container, what do i know?

Development on drivers of AA has gone the other way, more and more incompetent drivers have appeared, some do not even know what is south or north on the map, front or rear for the AA, some dont even know what to shoot on..
An explanation for why it has become more difficult with Helis and Jets, what do I know?

Personally, I believe that development is rolling forward and soon I will be able to both fly and go underground with my Tank, whoever lives will see. :hail:
 
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