What you got?!?!?!?!?

wiz_of_wuz

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Sep 8, 2017
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Without hijacking Monty's thread, I wanted to post up my very first video game and the System. It was an Apple IIC with 128K of ram. Yeah a whopping 128K.


The game was Castle Wolfenstein. The Year was 1984 and I was at NAS Barbers Pt. Hawaii. Can anyone beat that? Whatcha got?

 
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WOW loads up like Leisure Suit Larry and Looks like Venture from Coleco Vision
 
Mine didn't have graphics ..lol.. first game was Colassal Caves Adventure. I had just started working at Intel in Jan of 1984. We developed the system below called a Series II/III. it ran an Intel OS call ISIS <-- go figure. The key game for it was Adventure.

My job was designing new CPU boards for it, is the picture of the board below was my first design. 80286 based single board computer. It allowed the series II to upgrade from an 8088 to a modern 286 cpu.. LOL. I designed a few more single board computers and in 1985 was a designer on one of the first 80386 IBM PC ATs. We had formed a skunk works team against , then CEO andy groves wishes. When Compaq/IBM and others caught wind of it - they came to benchmark it. both passed but we sold it into the OEM space and that started Intel's motherboard development team.

These SBC boards were used on the Shuttle launch pad. Several of them running a Real Time OS, Called RMX, would vote on launch criteria, failures etc.. The boards plug into a back plane, and you complete the Embedded system anyway you want by adding disk controllers, memory cards, comms etc..

*************************
YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.

go south

YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
ROCKY BED.
**************************


product-72129.jpg

SBC286_10.jpg





Overview of Series II/III System
Mainframe Hardware
The Series III mainframe includes two host CPU's-an 8086 and an 8085A-to
provide enhanced performance and two native execution environments. Thus the Series
III is both an 8086-based development system and an 8085-based development system.
The system includes 224K bytes of iAPX 86,88 user memory, a 2000-character CRT,
detachable full ASCII keyboard with cursor controls and upper/lower-case capability, and a 250K-byte integral single-density floppy disk drive. Built-in interfaces are
provided for two serial I/O channels, a high-speed paper tape reader/punch, a line
printer or teletype, and the Intel Universal PROM Programmer. The Series III
operating system extends the user interface of previous Intellec development systems,
is software-compatible with them, and has a superset of their capabilities, thus
providing an easy upgrade path for users.
Figure 1-2 shows the Series III system as it appears when installed. Figure 1-3 shows
a system with an external dual-drive flexible disk subsystem; figure 1-4 shows a system
with a Winchester disk subsystem.
Supplied with the system is fundamental software including the Series III operating
system, 8086/87/88/186 Macro Assembler and other program development software,
plus a publications library containing all the technical manuals you need to use the
Series III hardware and fundamental software.
 
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Circa 1981:

I dabbled in game software when the Commadore series showed up. This had to be about 1980. Got introduced to a fellow wanting games for the VIC-20. Made a knock off of Amok and a few other simple games that brought in some cash. This was about 1981. The following is a YouTube video of a guy playing my game.

 
Circa 1981:

I dabbled in game software when the Commadore series showed up. This had to be about 1980. Got introduced to a fellow wanting games for the VIC-20. Made a knock off of Amok and a few other simple games that brought in some cash. This was about 1981. The following is a YouTube video of a guy playing my game.


That sick Gunny.

We have some real computer gangsters in this clan!!!
 
I could go back to 1973 when I was making games on the Navy's Univac 642B computers, but no vidoe or pictures of it to post. My best was a game called Startrek which allowed 15 players to join in. That was a first multi player game around. We used the consoles in Combat Systems to play while in port.
 
I could go back to 1973 when I was making games on the Navy's Univac 642B computers, but no vidoe or pictures of it to post. My best was a game called Startrek which allowed 15 players to join in. That was a first multi player game around. We used the consoles in Combat Systems to play while in port.

You guys who were doing this back then laid the foundation for the millionaire and billionaire game developers of today.
 
thx WF... holy shit gunney.. that is cool -- my son is working on game development stuff. He is following in my footsteps :-)

i wrote a chess game that ran on the single board computer above.. it was text in/out only. So you had to move a chess board piece yourself. The Ply search theory was hard as hell and i didn't have the sw skills needed. It really only worked on the basic rules and basic openings.
 
Mine didn't have graphics ..lol.. first game was Colassal Caves Adventure. I had just started working at Intel in Jan of 1984. We developed the system below called a Series II/III. it ran an Intel OS call ISIS <-- go figure. The key game for it was Adventure.

My job was designing new CPU boards for it, is the picture of the board below was my first design. 80286 based single board computer. It allowed the series II to upgrade from an 8088 to a modern 286 cpu.. LOL. I designed a few more single board computers and in 1985 was a designer on one of the first 80386 IBM PC ATs. We had formed a skunk works team against , then CEO andy groves wishes. When Compaq/IBM and others caught wind of it - they came to benchmark it. both passed but we sold it into the OEM space and that started Intel's motherboard development team.

These SBC boards were used on the Shuttle launch pad. Several of them running a Real Time OS, Called RMX, would vote on launch criteria, failures etc.. The boards plug into a back plane, and you complete the Embedded system anyway you want by adding disk controllers, memory cards, comms etc..

*************************
YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.

go south

YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
ROCKY BED.
**************************


View attachment 4182

View attachment 4183





Overview of Series II/III System
Mainframe Hardware
The Series III mainframe includes two host CPU's-an 8086 and an 8085A-to
provide enhanced performance and two native execution environments. Thus the Series
III is both an 8086-based development system and an 8085-based development system.
The system includes 224K bytes of iAPX 86,88 user memory, a 2000-character CRT,
detachable full ASCII keyboard with cursor controls and upper/lower-case capability, and a 250K-byte integral single-density floppy disk drive. Built-in interfaces are
provided for two serial I/O channels, a high-speed paper tape reader/punch, a line
printer or teletype, and the Intel Universal PROM Programmer. The Series III
operating system extends the user interface of previous Intellec development systems,
is software-compatible with them, and has a superset of their capabilities, thus
providing an easy upgrade path for users.
Figure 1-2 shows the Series III system as it appears when installed. Figure 1-3 shows
a system with an external dual-drive flexible disk subsystem; figure 1-4 shows a system
with a Winchester disk subsystem.
Supplied with the system is fundamental software including the Series III operating
system, 8086/87/88/186 Macro Assembler and other program development software,
plus a publications library containing all the technical manuals you need to use the
Series III hardware and fundamental software.

The greatest ever!

Zork.jpg
 
That’s pretty amazing Gomer , holly crap, you were part of some of the ground floor of the modern PC era ..

I’m an 80’s kid so it was a very exciting time as far as video games go, my first exposure to video games was my uncles Atari 2600 , not too long after that I was exposed to a Colecovision and was simply blown away, my parents took note and 1984 or 1985 I found one under the Christmas tree.. To this day I am a console system and game collector I have several different models of the Atari 2600 (yes I have a heavy 6’er ) , Coleco Vision (not my original but I did find one years later for cheap) and then all the other consoles of the 80’s and 90’s .. Of all the game consoles and games out there I believe the Atari 2600 has aged the best and still provides a ton of entertainment value even in 2019.. Once you get to the modern era of consoles and compute the lines kinda blur , graphics continue to get better and evolve with each generation but relative to gameplay and the experience it’s all been evolutionary not revolutionary in my opinion.

My first PC was a used 8086 that booted off 3.5” floppy drives, learned DOS , my favorite PC aside from the rig I’m on now was my 2nd PC, an old IBM PS series 286 that had a HD , I remember rummaging through bargain bins buying computer games like the D&D series, but it wasn’t until Doom and Star Wars Dark Forces did I really take notice of the PC being a good game platform , from then on it was PC and more PC
 

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