TV Missile Glitch in Attack Heli

GeneralCustardPi

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Jan 31, 2022
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I'm wondering if anyone can tell me why this glitch has never been fixed? I'm guessing that they just don't care? I mean it does get frustrating when it happens! :(
 
There isn't really a specific reason, it just never got fixed. Basically, yeah, they don't care.

What I do is I always carry fire extinguisher as gunner so if i get a TV glitch, I can help repair quicker by going into the pilot seat and using it when we land.
 
I'm wondering if anyone can tell me why this glitch has never been fixed? I'm guessing that they just don't care? I mean it does get frustrating when it happens! :(
I watched a documentary on the making of the 'halo combat evolved' game. They said how there was a glitch that they tried very hard to get rid of but they could not and when they tried it made additional problems too. I imagine it is a similar story here. When the server lags it seems to be more frequent, other days you don't get any at all.
 
There isn't really a specific reason, it just never got fixed. Basically, yeah, they don't care.

What I do is I always carry fire extinguisher as gunner so if i get a TV glitch, I can help repair quicker by going into the pilot seat and using it when we land.
Perhaps I will try that as gunner. Thanks for that info!
 
I watched a documentary on the making of the 'halo combat evolved' game. They said how there was a glitch that they tried very hard to get rid of but they could not and when they tried it made additional problems too. I imagine it is a similar story here. When the server lags it seems to be more frequent, other days you don't get any at all.
Hi Dodge, I'm guessing that the difficulty in fixing the glitch may be to complex to fix. I guess we are just going to have to live with it :( Btw, Are you the same DodgeViper_UK?
 
Hi Dodge, I'm guessing that the difficulty in fixing the glitch may be to complex to fix. I guess we are just going to have to live with it :( Btw, Are you the same DodgeViper_UK?
Yea - same guy.

Well, it's like getting jet rammed - happens so often you just grow indifferent to it. But it is definitely a flow killer.
 
Yea - same guy.

Well, it's like getting jet rammed - happens so often you just grow indifferent to it. But it is definitely a flow killer.
I remember a few days ago I jumped in the AH with you as gunner. We seemed to be doing fairly well, and then all of a sudden, the heli was floating to the ground and you were going..lol.. Perhaps you had something come up. Anyhow, maybe we can pair up again and see what happens. I enjoy gunning in AH and you seemed to be a good pilot! Cheers
 
I remember a few days ago I jumped in the AH with you as gunner. We seemed to be doing fairly well, and then all of a sudden, the heli was floating to the ground and you were going..lol.. Perhaps you had something come up. Anyhow, maybe we can pair up again and see what happens. I enjoy gunning in AH and you seemed to be a good pilot! Cheers
Oh thanks, my game probably crashed.
 
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Tv glitch happens from different angles u fire the TV. Tends to happen more often when the chopper hovers and u try to change direction on the TV before it leaves the chopper....its definitely a flow killer especially when u have a good groove going and.the opposing team decides to triple team u from other air assets lol. They (ea) won't fix it. Too complex to fix as dodge said. Cheers
 
Tv glitch happens from different angles u fire the TV. Tends to happen more often when the chopper hovers and u try to change direction on the TV before it leaves the chopper....its definitely a flow killer especially when u have a good groove going and.the opposing team decides to triple team u from other air assets lol. They (ea) won't fix it. Too complex to fix as dodge said. Cheers
Hi Beatya, Thanks for the tips! I've seen you before on the RC1 server. I'm guessing that you're like me and enjoy the gunner seat in the AH? I can pilot a little, but prefer to be gunner! Maybe I'll see you around again. Cheers
 
When do you usually play on the RC1 server? I can try and get on with you and see how well we can do together! I kind of was thinking your pc crashed, but wasn't certain..lol
Yea I only play RC1, 19:00-23:00 GMT time I'm normally abt. See you in-game, switched-on gunners are always welcome!
 
OK cool. That would be 1pm-5pm my time. Are you on most days or hit or miss? Also, do you think thermal is better than zoom for Golmud?
Bit hit and miss but on most days.

I would say the therms - just because you can quickly pick up armor when close/medium range - when it might be a bit slower to find without therms.
Also when you are close to caps with infantry activity therms are a fast way to quickly find the soft targets and eliminate them with the 30mm (close in they are a fairly big threat to AH with launchers.
At range just keep Q bashing around caps with 30mm sights and it will pick them up at distance as spots, I use a sniper button with very low dpi to have slower / smoother tracking on 30mm.

Basically qqqqqqqqq bashing nearly constantly while searching with the 30mm sights and the use of a low DPI on 30mm makes the zoom irrelevant in non hardcore mode.

Also, I've found bursting the 30mm on long-ranged soft targets is way better for reserving/being efficient with ammo.
 
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As a gunner, I always use zoom over thermals on golmud. The density of infantry is less than on other maps, so seeing them is pretty easy. It's also a large map, so hitting things at a distance is easier with zoom. I also always use it to be more precise so that every bullet I shoot hits the target.
 
It depends on map control.

If the other team has a competent AA or viper team zoom is better than thermals, because you can spot from further out, which helps the pilot prioritize targets.

If you're on the stronger team thermals all the way.
 
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I rarely gun but know what I want my gunner to be doing/looking for.

Probably the right answer here is that it depends on the pilots play style and set-up.

I tend to be aggressive when ABC is all red and I like flying in close - cause I want the gunner to clear some soft targets so our ground can get a foothold again. When there is a strong base on abc and it's all blue I then play more defensive and stay back to protect the caps from incoming threats. I have an unspoken non-aggression pact with enemy air and normally only fight them when they come to me, or I see a sneaky opportunity for tv/tow. But I hate gunners who attract non-aggressive air players with 30mm who then turn aggressive. The focus is on the ground and only engaging with air if needed / good opportunity. Minimal attention is good.

Many gunners tunnel vision on what the pilot is attacking, at times you gotta split the fire and OO around to find potential threats (soft targets with launchers/stingers). Remember the pilot has x 2 tows both can do 35 and u can get near 60 dmg with 1 pod of Zunis if well placed and all hit - the pilot has enough ammo and suitable weapons to kill a piece of armor themself. So decide if you think 'he's got this' and if the area is hot go OO around with the 30mm, if all is clear combine on what the pilot is attacking. Use the whole range of view, check far right, far left and below when potential infan threats are close. Some very good infan players on RC1 who are badass with launchers vs close air, don't under-estimate those guys (it's way easier to hit a target broadside than head-on).

The initial attack on armor target should be TV/TOW first as if you shoot cannon/rockets first on unaware target you ruin the element of surprise and they will become aware of your position and start trying to escape / slinging shells your way and spotting you. TV and tow together will do high damage and possible mobility hit which means it can't escape while you finish the kill. You want to be as quick and efficient as possible with each attack run and do as much useful damage as possible before you are forced to break.

Remember the pilot can see everything straight ahead, you need to be pro actively checking/searching about for what is outside the pilots view. Any soft target threat to the AH flanks is your responsibility. Toggle back to TV view frequently to see if pilot is in seek or pursue mode, if he is pointing at a target then TV (also use audio cues... if you hear the pilot fire a tow switch to TV view and see what he attacks and send a TV along with it). After go back to 30 and check around flanks / below again.

Hold the 30mm fire until you are stable (when the pilot starts using weapons or in a smooth maneuver) just try and be reserved with ammo and know what to prioritize in any given situation. Know in what situations you need to maintain a low profile, the last thing you need is additional attention.

Top priority to help the team is any enemy cappers need to die - including infantry and the 30mm with therms is perfect for infan killing.

The 30mm is an infantry / light armored killing weapon the TV is a heavy armor/air weapon. 30mm should only really be used on heavy armor when in a 'do or die / pilot has low ammo'' situation or when there are no soft targets to attack - but since it does small damage to heavy armor you may wanna reserve it. It's also very effective at killing buggys and damaging enemy air at close range (again light armor), but when the range is too great, you should just save the ammo and attention

One player called Traveler uses zooms and he is an excellent gunner so outweigh the pros and cons of both to your mind and decide which one makes you more effective (in terms of helping the team overall).

Having a good aim/control is obviously advantageous but not necessarily helpful to your team - if you apply it to poorly selected targets/areas. A good team player brain is what helps your team and vehicle buddy.

Push it to the limit and always keep up the pressure, doesn't matter about KD or how long you survive for.

Anyway, that's my thinking on it.

@BEATYASILLY - You should ask this guy lol.
 
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I rarely gun but know what I want my gunner to be doing/looking for.

Probably the right answer here is that it depends on the pilots play style and set-up.

I tend to be aggressive when ABC is all red and I like flying in close - cause I want the gunner to clear some soft targets so our ground can get a foothold again.

Many gunners tunnel vision on what the pilot is attacking, at times you gotta split the fire and OO around to find potential threats (soft targets with launchers/stingers). Remember the pilot has x 2 tows both can do 35 and u can get near 60 dmg with 1 pod of Zunis if well placed and all hit - the pilot has enough ammo to kill a piece of armor themself. So decide if you think 'he's got this' and if the area is hot go OO around with the 30mm, if all is clear combine on what the pilot is attacking.

Top priority to help the team is any enemy cappers need to die - including infantry and the 30mm with therms is perfect for infan killing and it is fairly weak on armor.

I played gun for a round the other night, I dedicated 90% of the 30mm use to soft target search and destroy and ended up with about 50 kills at end of the round. Mopped up so much infantry they could never establish a foothold on the caps.
Genuinely enjoyed reading this because I do occasionally gun for you, this is enlightening and will attempt to apply this in game with you .
 

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