Please only join my squad if you plan to play AS a squad.

TheABCCAMPER

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May 25, 2018
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Sup all, a few months ago I asked if I could let players that joins my squad that," this squad only plays A,B and C flags, and if that it not your thing, and you want to join another squad that is 100% cool. So far, it's worked out really well! The problem I am having now is that when AARP members join my squad, they generally do their own thing and are all over the map. I am pleading with all AARP members, please don't join my squad if you don't intend to play AB&C ONLY. That's all.
Thanks for your time, The ABC Camper :)
 
I used to hate it but after my time on the HC server playing Lockers/Pearl/Metro Ive come to enjoy running around ABC with an EAK
 
Infantry mode,
The Shining Reaction GIF

I got a memory about infantry
Shining Stanley Kubrick GIF by Maudit

I think I remember that

The Shining GIF
 
I'll hop on this week and join for some ABC infantry combat! I need some bf4 goodness again!
 
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I'm an ABC guy as well, except for round start when I (and everyone else should) always go for Delta.
Negative, :) having every single squad on the team going for D is a HUGE tactical mistake. Just one squad earning points from 3 flags while everyone fights for D can give a team a HUGE point advantage. I know that the game implies that D is the most important flag in the game and that it must be protected at all cost, but I disagree 100%. I used to play competitive RTS games when I was a admin back in the Gamespy days, and one of the first things you learn when playing RTS's is that you never zerg the main base until you have all the other flags capped. That being said, we were a small group and focused. 2 Support, 2 Engineers and one Medic. In most games, it got to the point where the enemy teams wouldn't even try to mess with A,B and C. We held those flags with a IRON GRIP... Those were the old days, but man where they GREAT !!!
 
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I usually like a good tank player or 2 in the squad so I know to prioritize helping the green tanks out. Also with leon in squad with a10 we can do some good ground shredding with AH and A10 combo!

All infantry squads that work together as a team are great for getting those caps.

Also a great help when you have players like TX-Ranger, Leon, Beatsilly in squad who are comming intel to the squad.
 
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Negative, :) having every single squad on the team going for D is a HUGE tactical mistake. Just one squad earning points from 3 flags while everyone fights for D can give a team a HUGE point advantage. I know that the game implies that D is the most important flag in the game and that it must be protected at all cost, but I disagree 100%. I used to play competitive RTS games when I was a admin back in the Gamespy days, and one of the first things you learn when playing RTS's is that you never zerg the main base until you have all the other flags capped. That being said, we were a small group and focused. 2 Support, 2 Engineers and one Medic. In most games, it got to the point where the enemy teams wouldn't even try to mess with A,B and C. We held those flags with a IRON GRIP... Those were the old days, but man where they GREAT !!!
I don't disagree with you about the importance of ABC, but the team with D wins the round 75% of the time (or more). A good squad can cap A, B or C at pretty much any point during the round. You only get one shot to cap D, and that's at round start. Also, once you have D, you only need to continuously hold two of the three of ABC. Don't get D at start and you will absolutely lose if you can't hold all three ABC. Getting D at start is the key to winning Golmud.
 
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I don't disagree with you about the importance of ABC, but the team with D wins the round 75% of the time (or more). A good squad can cap A, B or C at pretty much any point during the round. You only get one shot to cap D, and that's at round start. Also, once you have D, you only need to continuously hold two of the three of ABC. Don't get D at start and you will absolutely lose if you can't hold all three ABC. Getting D at start is the key to winning Golmud.

The problem is when D starts blinking too many players of the team go to cap it and it pulls everything off abc then you lose the grip on it.

Funny how when there is just a few infan there you see all your teams tanks, lbs etc all go to the cap, when all you really need is 1 x tank and 1 x LB there.
 
#1 "but the team with D wins the round 75% of the time. I am going to have to disagree with you on that. I have been playing BF4 PC non-stop, 2 weeks after it came out. That doesn't make me a know-it-all, it just goes against my experience for the most part. If you have any data from EA about that, I would be more than happy to eat my words. The only time I have experienced what you are talking WAS true was when BF4 first came out there were organized & coordinated clans with plans everywhere. Then over the course of a few years large clans broke up and formed smaller less organized ones. At that point things KIND of became a free for all and people did what they wanted. A lot of solo players doing their own things to. #2 " once you have D, you only need to continuously hold two of the three of ABC" One thing to remember is that D doesn't earn a team any more points that the other flags do,( Which is a 100 % fact as I verified it with a EA employee when I was having a problem with one of the early updates not sticking.) it's just harder to get once the other team has it, so I am not really understand you comment "once you have D, you only need to continuously hold two of the three of ABC". That's kinds leaving out all the other flags? lol. I think we are going to have to agree to disagree on this one good buddy :)
 
#1 "but the team with D wins the round 75% of the time. I am going to have to disagree with you on that. I have been playing BF4 PC non-stop, 2 weeks after it came out. That doesn't make me a know-it-all, it just goes against my experience for the most part. If you have any data from EA about that, I would be more than happy to eat my words. The only time I have experienced what you are talking WAS true was when BF4 first came out there were organized & coordinated clans with plans everywhere. Then over the course of a few years large clans broke up and formed smaller less organized ones. At that point things KIND of became a free for all and people did what they wanted. A lot of solo players doing their own things to. #2 " once you have D, you only need to continuously hold two of the three of ABC" One thing to remember is that D doesn't earn a team any more points that the other flags do,( Which is a 100 % fact as I verified it with a EA employee when I was having a problem with one of the early updates not sticking.) it's just harder to get once the other team has it, so I am not really understand you comment "once you have D, you only need to continuously hold two of the three of ABC". That's kinds leaving out all the other flags? lol. I think we are going to have to agree to disagree on this one good buddy :)
I pre-loaded BF4 prior to release so I've been around for a while myself. I don't have actual data on win percentage for the team that caps D at start. I should have said "anecdotally" or "in my experience on RC1" the team that caps D at start wins more often than not. Maybe I'm wrong about it, but it doesn't feel that way.

If D stayed in the same place (mid map) all game, then I could see your argument. But it doesn't, it goes almost all the way back to your main spawn and becomes essentially as easy to defend as E/G respectively. D is the single-most important flag to hold on Golmud because once it moves to its fully capped position it generally stays there.

As far as only needing to hold 2 of the 3 of ABC after taking D, I don't see how that doesn't make sense. If you have D, you will also have your closest-to-main flag (G/E, this is a given). If you're holding D, G/E, and whatever combo of 2 of ABC you are going to win more often than not. F is a non-factor and the closest flag to enemy main base is a non-factor. Cap D, hold G/E and then any two of ABC and you have a winning formula.

When it's all said and done, my modus operandi is to cap D at start and then spend the entire round fighting for ABC. Maybe we don't agree on what's most important, but we do agree that squad work is paramount in BF4. One good squad can change the game. I'll see you up at ABC once D gets decided. Cheers man.
 
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